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Of all the Ak'Kan Combatants, Attackers are the most physically aggressive and dangerous. As their STR increases, so do their accuracy, evasion, and speed - and they can deal fatal blows in combat faster than their brethren, the Templars. There appears to be no limit to their power. Utilizing special "Skill Arms", ancient technological devices that enhance battle skills, amplifies their deadly combat skills.

Their great strength compensates for a low HP. They cannot bear shields, making them far more vulnerable to physical attacks.


STR Damage, Accuracy, Evasion, MP Max Value, Defense, Speed, Magic Resistance
CON HP Max Value, HP Recovery

Templars are the shield-men of the Ak'Kan, walking fortresses who grow ever stronger in direct relation to their CON. Each time a Templar levels up, he automatically gains CON - his HP is inherently high enough to match the Human Defender. Unlike other male Ak'Kan, Templars can significantly improve their defense by utilizing special "Guard Arms".

Because they focused on protection rather than destruction, a Templar's accuracy, evasion, and speed are quite low - and the stronger they are defensively, the weaker their offense.


STR Damage, Accuracy, Evasion, MP Max Value, MP Recovery, Magic Resistance
CON Defense, HP Max Value, HP Recovery

Gunners are the long-range support for Templars and Attackers, a living artillery barrage. Although they are fairly weak in close range combat, they are immensely powerful from afar when they fire their Gun Arm, as long as they remain free from enemies with the Net skill.

Gunners that focus primarily on enhancing their DEX stat will prefer to utilize a "hit and run" strategy, while STR focused Gunners can utilize a "turret" type strategy.


STR Damage, HP Max Value, HP Recovery, MP Max Value, MP Recovery, Magic Resistance
DEX Accuracy, Evasion, Speed

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